![]() Then you need to visit Marnie at her Ranch to buy baby animals, which will need several days to mature before you can start collecting eggs or milk. To get animals on your farm, you need to visit Robin at the Carpenter’s shop and pay her gold, wood and stone to build you a Coop or a Barn. ![]() This is a subset of farming, but it’s important enough to get a page of its own. A variation on the 3 square x 5 square layout is one that is 5 squares wide instead of 5 squares high, with the scarecrows still on the sides. Two possible Scarecrow arrangements are shown. Once you harvest 13 Parsnips, you level up and can build Scarecrows. So in your first week, you may choose to keep your field to 15 crops, especially if you can get income and food from Fishing. If you have more than 15 crops growing, crows can eat some of them. A basic Sprinkler will only water half of those tiles, so you may want to plant only that half until Quality Sprinklers arrive. Quality Sprinklers and basic Sprinklers are both best used at the center of a 3x3 square of tiles. Scarecrow in middle of 20 squares Scarecrows with tall 3 x 5 grid of squares One way to preserve their value for a while is to use them as field extenders until your field is as large as you want. Their main disadvantage is their limited value once you are crafting Quality Sprinklers. You can make basic Sprinklers earlier than Quality Sprinklers, and they have half the coverage. In your first year, watering is mostly done with Quality Sprinklers you will learn to craft with ore you get from The Mines. But maybe when you are rich you will upgrade your can just to save time. Later in the game you may still occasionally need to use your watering can.Įarly watering can upgrades don't work well with Sprinklers. But be cautious so you don't regret what you planted. ![]() Toward the end of the month or at the beginning of your first Summer you may be able to have more than 80-especially if you are beginning to build Sprinklers. Mid month, 40 to 80 crops is a lot to water. A respected strategy is to plant mostly Kale after harvesting your first 13 to 15 Parsnips, then to plant Strawberries after you harvest your Kale. So as you get more money, move from Parsnips to more expensive crops. This takes lots of time and energy (less and less as you level up in Farming). In your first month, watering is done mostly with your watering can. Pigs are easier money though!Ĭare of crops Watering Watering can The Shepherd befriends Barn animals faster, of course, and their sheep produce wool faster, which makes shearing a particularly nice option. The Coopmaster befriends their Coop animals faster, which is nice, and has half the incubation time, which is also nice - this is useful if you are feeding duck eggs to the incubator and selling your happiest ducks for a profit. (It is usually easy to grow more produce than you can process - but as a Tiller/Artisan you’re all good anyway.)Ī Rancher can choose between becoming a CoopMaster or Shepherd at L10. The other L10 profession for a Tiller is Agriculturalist (crops grow 10% faster) which isn’t a big effect when the length of the season imposes limits on what is worth planting anyway. If you want to position yourself to take the L10 profession Artisan (goods fetch 40% more), you need to take Tiller at L5. Rancher applies to animal produces directly, and some but not all goods processed from animal produce - it does apply to Cloth and Mayonnaise, but not to Cheese. At level 5 you get to choose between being a Rancher (animal goods sell for more) or a Tiller (plants sell for more.) Neither of these options are particularly good or bad. No profession choices are bad but some of them yield better benefits. 3.5 Empty your silo so you can cut more hay.Other springs, add Strawberry, Coffee, Ancient Fruit. On your first planting, Parsnips have both a good return and a short turnaround time.įirst spring, beans, parsnips and cauliflower. Clearly it’s useful to plant these early in the season - day 1 for preference. Some plants can be harvested again and again until the season ends. Often the seeds cost around a third what the produce will sell for. ![]() The reason the profit per day is useful is that you can usually only get so much watering done before you’re out of energy so it’s better if you can to grow crops that return 5-10 gp per watering than crops that return 2-4. The official Wiki Crops page has a table of the different crops and their effective profit per day. The question is just how to make a good, sustainable profit. So long as you can plant seeds, and keep them watered, you will make a profit.
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